This is my first attempt at combining a 3d model with traditional 2d art to create a kind of hybrid hud. It would essentially be for any HUD that requires a numerical and visual value to represent whatever you would want it to. In this case, the gauge is for ammo and the large green bar is for health. In the end though it is almost impractical for the major genres of games (FPS, RPG’s), to design it this way due to it being hard to get specific info displayed and make it large enough for the player to read. However if this was a HUD designed say for a 2d point and click game where specific info is not needed but only the general idea then I beleive this would suit it just fine.
I also decided to try and make this HUD in a different version, one that may work well with first person shooters and role playing games. You can find it under my UI Work page or here at this link.



